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Creative Innovation Lab

Deadline

4pm Irish time

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Creative Innovation Lab funding supports the design, development or spread of innovative tools, models or solutions applicable in the audiovisual (compulsory) and at least one the following sectors: music, books or museums.

The information on this page is for general information purposes only. Please read the Creative Innovation Lab 2027 Call document for full details.

The European Commission strongly advises applicants to check the relevance and eligibility of their proposoal with their local Creative Europe Desk before submission.

Call Number
CREA-CROSS-2027-INNOVLAB
Publish Date
Sub-Programme
Cross sector
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The objectives of the scheme are to

  • Encourage cooperation between the audiovisual sector and the music, book or museum sectors to accompany their environmental transition and/or to improve their competitiveness and/or the circulation, visibility, discoverability, availability, diversity and the audience of European content across borders and enable adaptation to the opportunities offered by the development of Artificial Intelligence.
  • Support the design, development and/or spread of innovative tools, models or solutions applicable in the audiovisual* (compulsory - see below) and at least one the following sectors: music, books or museums.
    • Improve the competitiveness of the European audiovisual and other cultural and creative sectors: transparency, data collection and the appropriate use of artificial intelligence/big data, adaptation to the challenges and opportunities driven by the ongoing changes in those sectors;
    • Improve the adaptation of the European audiovisual and other cultural and creative sectors to the opportunities offered by the development of virtual worlds (also called metaverse(s)).
    • Improve the production/financing and circulation of European audiovisual and cultural content in the digital age;
    • Increase the visibility, discoverability, availability and diversity of European audiovisual and cultural content in the digital age;
    • Increase the potential audience of European audiovisual and cultural content in the digital age.
    • Accelerate the environmental transition of the European audiovisual, cultural and other creative sectors, in line with the priorities of the European Green Deal and the New European Bauhaus.
    • * The audiovisual sector covers all activities and companies related to the development, production, distribution, promotion and circulation of the following content:
      • Feature films, animations and creative documentaries intended primarily for cinematic release;
      • Fiction audiovisual works (one-off or series), animation (one-off or series) and creative documentaries (one-off or series) intended primarily for the purposes of television or digital platform exploitation;
      • Interactive, non-linear fiction, animation or creative documentary projects (e.g. narrative virtual reality projects);
      • Narrative video games and interactive narrative immersive experiences. In order to be considered narrative, the story must be told or shown throughout the whole game (in-game storytelling) or interactive immersive experience, and not only as an introduction or an ending.

  • In order to be eligible, the applicants (beneficiaries and affiliated entities) must:
    − be legal entities (public or private bodies)
    − be established in one of the eligible countries, i.e.:
    − Creative Europe Participating Countries:
    − EU Member States (including overseas countries and territories
    (OCTs))
    − non-EU countries:
    − listed EEA countries and countries associated to the Creative
    Europe Programme (list of participating countries)
  • be established in one of the countries participating in the Creative Europe
    Programme and owned directly or indirectly, wholly or by majority participation, by nationals from such countries. When an entity is publicly listed, if the nationality of the physical persons owning it cannot be established as per the terms above, the location of the stock exchange in a country participating fully in the Creative Europe programme will determine its eligibility.
  • Applications by single applicants are allowed (single beneficiaries), as well as proposals submitted by a consortium of at least 2 applicants (beneficiaries; non-affiliated entities)
  • A wide spectrum of organisations will be invited to participate, including private and public entities, tech companies and start-ups, audiovisual, cultural and creative organisations.
  • The participation of business incubators and accelerators shall be encouraged, to provide space and time for creative ideas to be shaped.
  • Special emphasis will also be placed on attracting private investment and on own investment. The project’s ability to apply for a sound and reasonable level of EU public funding below the 80% authorised will be assessed.
  • Please read the Creative Innovation Lab 2027 Call document for full details.

Projects must focus on one (or several) of the below topics:

  • Virtual Worlds as a new environment for the promotion of European content, audience renewal and competitiveness of European content industries;
  • Innovative Business Tools for production, financing, distribution or promotion enabled or enhanced by new technology (AI, big data, blockchain, Virtual Worlds, NFT, etc.), in particular:
  • Rights’ management and monetisation (including innovative bundled subscription offers to access diverse European cultural content from various existing European platforms), at the same time ensuring transparency and fair remuneration for creators and artists;
  • Data collection and analysis, with particular emphasis on prediction for content creation and audience development (including innovative cross-sectoral tools to improve the quality of the subscriber service and a better valorisation of European content offered by European online platforms);
  • 'Greener' practices in order to lower the impact on the environment of the audiovisual and other cultural sectors in line with the Commission’s Green Deal and the New European Bauhaus initiative.
  • Cross-sectoral cooperation between the audiovisual and other cultural and creative sectors. Therefore, applications must clearly demonstrate the extent of the cross-sectoral approach, the conditions for its implementation and the expected benefits for the sectors covered.
  • Applications should present adequate strategies to ensure more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
  • The following activities are ineligible:
    • multimedia art projects and installations;
    • immersive tours, events, music videos and immersive experiences used in retail;
      works of a promotional nature being part of a promotional campaign or advertising for a specific, destination (tourism), product and/or brand and institutional productions to promote a specific organisation or its activities;
    • reference works (encyclopaedias, atlases, catalogues, databases and similar), “how-to” works (instructional guides, manuals and similar) and (interactive) e-books;
    • projects focusing on live recordings, TV games, talk shows, cooking shows, magazines, tv-shows, News, Media literacy, reality shows, educational, teaching and “how to” programmes;
    • documentaries promoting tourism, “making-of”, reports, animal reportages, news programmes and “docu-soaps”;
    • projects including pornographic or racist material or advocating violence;
      E-learning platforms;
    • Costs related to content production/development, organisation of cultural events are not eligible under this Call.
    • Financial support to third parties is allowed for grants.
  • Please read the Creative Innovation Lab 2027 Call document for full details.

  • Project budget (requested grant amount): No limit.
  • The grant will be a budget-based (actual costs, with unit cost and flat-rate elements). This means that it will reimburse ONLY certain types of costs (eligible costs) and costs that were actually incurred for your project (NOT the budgeted costs).
  • The costs will be reimbursed at the funding rate fixed in the Grant Agreement (80%).
  • Special emphasis will also be placed on attracting private investment and on own investment. The project’s ability to apply for a sound and reasonable level of EU public funding below the 80% authorised will be assessed.
  • Grants may NOT produce a profit (i.e. surplus of revenues + EU grant over costs).
    For-profit organisations must declare their revenues and, if there is a profit, it will
    be deducted from the final grant amount.
  • Please read the Creative Innovation Lab 2027 Call document for full details.