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Skills + Talent Development

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Wild Ireland, Crossing the Line Films
Wild Ireland, Crossing the Line Films

The objective of Skills and Talent Development support is to enhance the capacity of audiovisual professionals to adapt to new creative processes, market developments and digital technologies that affect the whole value chain.

Particular focus will be put on supporting new creative processes; uptake of digital tools for videogames production and distribution; IP rights; and green transition.

The information on this page is for general information purposes only. Please read the full Skills & Talent Development 2026 call document to check eligibility and requirements.

Call Number
CREA-MEDIA-2026-TRAINING
Publish Date
Sub-Programme
MEDIA
Business
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  • Promote sustainable and more environmentally respectful solutions for the audiovisual industry.
  • Harness Europe’s creative talent by embracing new creative processes.
  • Accompany the digital transition of the audiovisual sector in support of content creation and dissemination.
  • Foster growth and investment through greater exploitation of IP across the EU and beyond.
  • Equip audiovisual and gaming professionals with a new combination of creative and digital skills, thereby increasing the competitiveness potential of the European industry.

  • In order to be eligible, the applicants (beneficiaries and affiliated entities) must be legal entities (public or private bodies) established in one of the eligible countries:
    − Creative Europe Participating Countries:
    − EU Member States (including overseas countries and territories
    (OCTs))
    − non-EU countries:
    − listed EEA countries and countries associated to the Creative Europe Programme or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature (list of participating countries).
  • Applications by single applicants are allowed such as single beneficiaries and affiliated entities if needed as well as proposals submitted by a consortium of at least 2 applicants (beneficiaries; not affiliated entities).
  • Read the full Skills & Talent Development 2026 call document to check details.

  • New creative processes e.g. creative collaboration including across disciplines, innovative storytelling blending different skill sets.
  • Digital transformation: trainings to equip professionals along the whole value chain with state-of-the-art digital tools and data analytics for creative storytelling, production including virtual production, post-production or marketing, promotion, audience engagement and new modes of distribution, monetization and exploitation.
  • Adaptation to new market trends: including IP rights exploitation eg. remakes, spin-offs, sequels, merchandising.
  • Videogames: trainings to equip professionals digital tools and AI-powered technologies for creation, development, production, distribution, promotion, and marketing.
  • Green transition of the audiovisual industry: green consultants, aiming at promoting sustainable practices across the entire value chain; trainings on the implementation of sustainability plans, including the use of tools measuring CO2 emissions.
  • Read the full Skills & Talent Development 2026 call document to check details.

  • The grant parameters such as maximum grant amount, funding rate, total eligible costs will be fixed in the Grant Agreement (Data Sheet, point 3 and art 5).
  • Project budget (requested grant amount): No limit.
  • The grant will be a lump sum grant. This means that it will reimburse a fixed amount, based on a lump sum or financing not linked to costs. The amount will be fixed by the granting authority on the basis of the estimated project budget and a funding rate of 80%.
  • Read the full Skills & Talent Development 2026 call document to check details.