The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios, and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences.
The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
The information on this page is for general information purposes only. Please read the Video Games & Immersive Content Development 2027 call document to check eligibility and requirements.
- Call Number
- CREA-MEDIA-2027-DEVVGIM
- Publish Date
- Sub-Programme
- MEDIA
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- Increased quality, appeal, feasibility and cross-border potential for selected projects.
- A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.
- Support will be given to the development (pre-production) of concepts and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
- The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
- Applications should present adequate strategies to ensure a more sustainable andmore environmentally-respectful industry and to ensure gender balance, inclusion,
diversity and representativeness.The production phase is ineligible. Production is understood as the phase starting from the testing and debugging of the first prototype5 until the end of the production of the Gold Master or equivalent.
- A European video game production company, XR studio or audiovisual production company is a company whose main objective and activity is video game
production/development, (entertainment) software development or audiovisual production (or equivalent). Publishing companies are not eligible applicants. - Applications by single applicants are allowed (single beneficiaries; affiliated entities are allowed, if needed), as well as proposals submitted by a consortium of at least 2 applicants (beneficiaries; not affiliated entities).
- Coordinator with recent experience in producing internationally distributed works. The coordinator must prove when submitting the application that it has produced or developed a video game or (interactive or non-interactive) immersive experience that has been commercially distributed in the period between 01/01/2024 and the deadline for submission of applications.
- Work-for-hire, i.e. projects for which the development or production work was subcontracted to the coordinator by another company, is not eligible, nor are projects on which a member of the coordinating company has a personal credit.
- Early Access works are not eligible either because they are not completed works yet and are still being developed. To prove the commercial distribution of the previous work, the coordinator must be able to provide a relevant sales report showing sales in the period between 01/01/2024 and the date of the deadline for submission.
- The information on this page is for general information purposes only. Please read the Video Games & Immersive Content Development 2027 call document to check eligibility and requirements.
- Support will be given to the development (pre-production) of concepts and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
- Only activities related to the concept development (pre-production) phase of narrative video games and interactive narrative immersive experiences, regardless of platform or expected distribution method, are eligible. The concept development (preproduction) phase is understood as the phase starting from the first idea until the delivery of the first prototype.
- In order to be considered narrative, the story must be told or shown throughout the whole game (in-game storytelling) or interactive immersive experience, and not only as an introduction or an ending. In all cases, the work must be intended for commercial exploitation.
- The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
- Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
- The production phase is ineligible. Production is understood as the phase starting from the testing and debugging of the first prototype until the end of the production of the Gold Master or equivalent.
- The information on this page is for general information purposes only. Please read the Video Games & Immersive Content Development 2027 call document to check eligibility and requirements.
- Project budget (maximum grant amount): €200,000 per project. The grant awarded may be lower than the amount requested.
- The grant will be a lump sum grant. This means that it will reimburse a fixed amount, based on a lump sum or financing not linked to costs. The amount will be fixed by the granting authority on the basis of the estimated project budget and a funding rate of 60%.
- The information on this page is for general information purposes only. Please read the Video Games & Immersive Content Development 2027 call document to check eligibility and requirements.
- The information on this page is for general information purposes only. Please read the Video Games & Immersive Content Development 2027 call document to check eligibility and requirements.
- Applications for this call will be processed through the European Commission's Funding & Tender Opportunities Portal (F&TP).
- There is detailed information on how to access the F&T Portal.
- You can see further information on how to apply.
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