Video Games Funding Information Seminar, 25th January, Dublin
04 January 2018

Video Games Funding Information Seminar, 25th January, Dublin

We're holding an Information Session in association with IMIRT (Irish Game Makers Association) on the Creative Europe Video Games Funding Scheme on 25th January in Drury Buildings from 10am to 1pm. 


  • Orla Clancy from Creative Europe Desk Ireland will give a presentation on the Video Game Development scheme.
  • Johanna Nylander who manages Policy Affairs at the Swedish Games Industry Association will give a presentation on the Swedish Industry and will give her own insights into the Creative Europe funding.
  • Chris Conlan from Pewter Games, Ireland who received Creative Europe Games funding in 2017 

To secure your place, please use this link, thank you. We look forward to seeing you there!

johanna nylander | swedish games industry

Johanna Nylander manages Policy Affairs at the Swedish Games Industry. She has a bachelor’s degree in video games development and learned the industry from the inside working with marketing. After a detour in politics and as an editorial writer, she was recruited to Gameloft in Copenhagen where she became Senior Marketing & PR manager for the Nordic & Baltic market, managing local releases for over 50 games on mobile platforms. Since 2014 she is back in Sweden, working with policy analysis and public affairs on a national and international level to create a better environment, regulatory framework and growth for game developers, and to educate policy makers and the public on what games are, and what the industry needs to prosper. She is a published author and writes an op-ed column in three local Swedish newspapers every second Monday.


CALL DEADLINE:  08 March 2018 11am Irish time

  • This scheme supports European independent video games companies with proven experience who wish to develop up to an alpha or beta version of a narrative-led video game.  
  • Eligible projects are Narrative-led video games regardless of platform or expected distribution method which are intended for commercial exploitation. The story must be told or shown throughout the whole game (in-game storytelling) and not only as an introduction or an ending to the game. In all cases the video game must be intended for commercial exploitation.
  • Applicant companies must also be able to demonstrate that they have developed / produced one previous narrative-led video game. 
  • Details on the scheme, eligiblity requirements, and how to apply can be found here.