MEDIA 360˚
- Deadline
-
Deadline closes at 4:00pm Irish time
This call is now closed
MEDIA 360 will develop audiovisual hubs capable of proposing a strategic set of activities which respond to key opportunities and challenges at the European level. MEDIA 360 will support a package of activities implementing a shared vision and objectives with an impact across the value-chain.
Activities should support the creation, promotion and distribution of European content and the uptake of new technologies or business models by the audiovisual sector. Examples include supporting talents and skills, developing markets and networking, supporting innovation and private investment, supporting international co-productions, as well as other relevant areas) and be implemented by European organizations able to attract European and international participants.
- Call Number
- CREA-MEDIA-2025-MEDIA360
- Publish Date
- Sub-Programme
- MEDIA
Business - We're here to help
- Reinforce the capacity of the EU industry to create, produce, distribute and promote European works with the potential to travel across the EU and beyond
- Improve the competitiveness of European organisations with a high level of expertise and global track record
- Incentivise the experimentation of new business models
- Enhance private investment in audiovisual and gaming companies
- Promote sustainable and more environmentally-respectful solutions for the audiovisual industry
- Support the digital transformation of the audiovisual and/or gaming industries and the uptake of digital tools by audiovisual and gaming companies
- Support the acquisition of new skills by audiovisual and or gaming professionals to thrive in an increasingly competitive market
- Read the full call document to check eligibility and requirements.
- In order to be eligible, the applicants (beneficiaries and affiliated entities) must:
− be legal entities (public or private bodies)
− be established in one of the eligible countries, i.e.:
− Creative Europe Participating Countries:
− EU Member States (including overseas countries and territories
(OCTs))
− non-EU countries:
− listed EEA countries and countries associated to the Creative - Europe Programme or countries which are in ongoing negotiations for an association agreement and where the
agreement enters into force before grant signature (list of participating countries). - be established in one of the countries participating in the MEDIA strand of the Creative Europe Programme and owned directly or by majority participation, by nationals from such countries; for publicly listed companies, the location of the stock exchange will be taken into account to determine its nationality.
- Applications by single applicants are allowed (single beneficiaries; affiliated entities are allowed, if needed), as well as proposals submitted by a consortium of at least 2 applicants (beneficiaries; not affiliated entities).
- Read the full call document to check eligibility and requirements.
- Project budget (maximum grant amount): No limit. The grant awarded may be lower than the amount requested.
- The grant will be a budget-based (actual costs, with unit cost and flat-rate elements). This means that it will reimburse ONLY certain types of costs (eligible costs) and costs that were actually incurred for your project (NOT the budgeted costs). For unit costs and flat-rates, you can charge the amounts calculated as explained in the Grant Agreement.
- The costs will be reimbursed at the funding rate fixed in the Grant Agreement (70%).
- Grants may NOT produce a profit (i.e. surplus of revenues + EU grant over costs). For-profit organisations must declare their revenues and, if there is a profit, it will be deducted from the final grant amount.
- Read the full call document to check eligibility and requirements.
Projects must cover activities in at least two of the following segments:
- Skills development. Training and mentoring activities to enhance the capacity of audiovisual professionals to adapt to new creative processes, market developments and digital technologies that affect the whole value chain. Activities may include supporting new creative processes; harnessing digital innovation in audiovisual production and distribution, uptake of digital tools for videogames production and distribution; enhancement IP rights exploitation; green transition. Activities may take the form of physical or online provisions or, ideally, a combination of both, catering in that way for continuous skills support. At the end of the training, participants should receive a certificate, specifying the competences acquired. Scholarships should represent at least 20% of the total number of participants. Scholarships must be granted to participants coming from low capacity countries Group A and Group B[1] or from a country not providing scholarships for this kind of training or participants in any other proven situation of need for financial support.
- Markets, B2B activities and networking. Activities and networking industry events, physical, digital or hybrid, focused on business-to-business exchanges among European audiovisual professionals, facilitating co-productions and sales and showing a structuring effect on the European audiovisual eco-system as well as impact on the promotion and sales of European audiovisual works on global markets. Activities related to the following type of works are not considered as eligible: live broadcasting, music videos, non-narrative artistic works (including but not limited to art videos, experimental videos etc), commercial and promotional works (including but not limited to advertisements), reality TV and talk shows.
- International co-production between a company based in a country participating in the Creative Europe MEDIA strand and a company based in a country not participating to the MEDIA strand. The eligible activities consist of the provision of financial support to eligible third parties for eligible projects conforming to the following criteria: Production of feature films, TV series, animation and documentaries (short films are not eligible). Distribution activities and international promotion strategies to improve the international circulation and audience of international co-productions.
- Harnessing innovation to increase the availability, visibility and audience of European works in the digital age and/or to increase the competitiveness or the greening process of the European audiovisual industry. Eligible activities may also include activities aimed at incubating, accelerating & scaling innovation in the audiovisual and gaming ecosystems.
- Private investment. Support workshops, seminars or tutorials that focus on the importance of financial investments, the various opportunities available, and how these can benefit audiovisual and gaming companies in the long run. These events can also provide a platform for audiovisual and gaming companies to interact with financial experts and prospective investors and share success stories of companies/content that have benefited from financial investments, thereby encouraging others to explore these opportunities.
- Projects may also introduce other B2B activities provided that they are in line with the objectives of the Call.
- A substantial part of the participants in the proposed projects must come from a different country participating in the MEDIA than the country of the applicant.
- Applications should present adequate strategies to ensure more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
- As part of the European Commission commitment to sustainability, applicants are encouraged to limit travel activities to what it is absolute necessary for the fulfilment of their objectives of the action.
- Read the full call document to check eligibility and requirements.
- Read the full call document to check eligibility and requirements.
- Applications for this call will be processed through the European Commission's Funding & Tender Opportunities Portal (F&TP).
- Detailed information on how to access the F&T Portal.
- See further information on how to apply.The information contained in this website is for general information purposes only. The information is provided by Creative Europe Desk Ireland and while we endeavour to keep the information up to date and correct, we make no representations or warranties of any kind, express or implied, about the completeness, accuracy, reliability, suitability or availability with respect to the website or the information, products, services, or related graphics contained on the website for any purpose. Any reliance you place on such information is therefore strictly at your own risk. You can